Build a Game Boy Emulator with F#
This comprehensive guide walks developers through the intricate process of creating a Game Boy emulator from the ground up using F#. Explore fundamental concepts like CPU emulation, memory mapping, graphics rendering, input handling, and sound synthesis. Delve into low-level system design and practical F# implementation details to truly understand retro console architecture.
Chapters
- 01 Setting Up Your Emulator Development Environment 14m
- 02 The CPU Core: Registers, Flags, and Basic Instructions 23m
- 03 Build Game Boy MMU for Memory Access and ROM Loading 18m
- 04 Loading ROMs and Initial Boot Sequence 18m
- 05 Implement Game Boy CPU Jumps, Calls, and Returns in F# 22m
- 06 Interrupts and the Main CPU Execution Loop 23m
- 07 Game Boy PPU VRAM and Background Rendering 25m
- 08 Emulate Game Boy Sprites, Scrolling, and LCD Control 29m
- 09 Input Handling: Connecting Keyboard to Game Boy Buttons 18m
- 10 Implement Game Boy Memory Bank Controllers for Emulators 18m
- 11 Emulating Game Boy Square Wave Audio with F# 31m
- 12 Synchronization, Debugging, and Verifying with Test ROMs 19m